Scorched3D Version 43 Released

Scorched 3D is a simple turn-based artillery game and also a real-time strategy game in which players can counter each others’ weapons with other creative accessories, shields and tactics. Learn skill in timing, aiming and judgment, move around on the landscape, or even out-smart your opponent economically.
The main emphasis for Version 43 is to streamline and improve the playing experience. The upshot is that the game can play more like a RTS in some of the game modes. And in general the whole game play has been sped up with less waiting around.
For example:
- When joining the server you will see the game straight away without having to wait till someone takes a shot (you can join mid shot)
- When playing the game there are now no pauses what so ever for people joining and leaving the game, the flow of the game is constant (except obviously when someone leaving means the game stops)
- The buying time is used for loading the level, so people on slower computers have less time to buy but other people aren’t affected
- Other players lagging or on slower connections won’t affect the game play much, other than a slight slowdown on shots being fired. Laggy players only affect themselves
- A round timer has been introduced to put a cap on the total time a game can take
- More game modes have been introduced
The new game modes are all faster paced, one of them being completely real-time. The existing game modes are still supported for people liking the original slower pace.
(Ads)
Scorched 3D is a modernization of the classic DOS game Scorched Earth “The Mother Of All Games” on which it is based. Scorched 3D incorporates a lively three dimensional landscape that includes animated jets, naval vessels, water, and even birds, in addition to detailed tanks and projectiles. Other enhancements include LAN and internet play and music.
Scorched 3D is totally free to play and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems. Scorched 3D is written in C and C++, it is licensed under GNU General Public License (GPL).
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