OpenTTD 1.0.0 Released

April 3, 2010
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OpenTTD is an open source clone of the Microprose game “Transport Tycoon Deluxe”, a business simulation games, in which the player is in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea or by air.

The first release of OpenTTD was OpenTTD 0.1, released in March 2004. After 6 years, OpenTTD 1.0.0 was Released.

OpenTTD is available in many languages. Currently there are 53 languages available. The base language is English UK, 34 languages are fully (100%) translated for OpenTTD 1.0.0, while other 11 languages are released on average with 97% completed.

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Compared to the original Transport Tycoon Deluxe, OpenTTD has improved terraforming, more airports, bigger maps, improved artificial intelligence, improvements to the building of infrastructure and better control over vehicles via more types of orders.

To play the default 100 years of the game from 1950 to 2050 takes about a day of real time. The player can optionally start earlier or continue playing indefinitely into the future although no new technology arises.

OpenTTD is officially supported on the following operating systems.

  • *BSD, especially FreeBSD, NetBSD and OpenBSD
  • Linux
  • Solaris
  • Windows 95/98/ME/2000/XP/Vista/7

OpenTTD is free and is licensed under the GNU General Public License version 2.0.

Edited (03 April 2010 UTC): Thanks Rubidium from OpenTTD emailed us regarding the state of language translation of OpenTTD 1.0.0. Amendment has been made to our post.

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18 Responses to OpenTTD 1.0.0 Released

  1. Atoto on April 3, 2010 at 3:49 am

    Great game. I lost so many nights of sleep on this game.

    One thing I would change about it… able to select language before the game is loaded.

    I guess it loads language according to the locale of the OS system.

    If it cannot find the fonts needed, it will just load “???” everywhere.

    So, if I can select my preferred language first, which by the way is English, this will not happen.

  2. Himod on April 6, 2010 at 3:22 pm

    The game is simple but quite additive.

  3. Silicon Valley Guy on April 6, 2010 at 3:26 pm

    I played the original Transport Tycoon Deluxe a bit. Is this game any different? Or just a copy of the original game?

  4. mina86 on April 6, 2010 at 3:52 pm

    Silicon Valley Guy, it is much more then the original TTD. Check out the about (http://www.openttd.org/en/about) page for info but if you liked TTD you’re gonna love OpenTTD.

  5. MikeFM on April 6, 2010 at 4:02 pm

    How clean is the separation of game logic from UI? It’d be an awesome game to port to iPhone if you just reimplemented the needed bits in Cocoa/Obj-C. I don’t really play games on my computer but I love playing this type of game on my iPhone when stuck waiting here and there.

  6. Newly wired on April 6, 2010 at 4:05 pm

    I have the similar question as Atoto.

    How do i change the language?

    When it initializes, it says i don’t have the font. And then supposedly word comes out as ??? .

    How do I change that?

  7. MotorDriver on April 6, 2010 at 4:26 pm

    As Himod said, the game is very additive. When I played it the first time. I spent a few nights playing the game, I was a zombie at work for a few days.

    But I like games like this, don’t like those shoot them all, kill them all stuff. I feel like I accomplished someting when I build a good transporation network.

  8. OTay on April 6, 2010 at 4:59 pm

    I tried this game before.
    It is not easy without cheating… ;-)

  9. jdogg on April 6, 2010 at 6:38 pm

    Has anyone found if the ‘too much money’ in TTD bug exists in OpenTTD? I encountered this when I clocked up some $4.2+ billion in cash, it rolled over to negative $4.2 billion :( Took several years to recover!

    I haven’t played OpenTTD as much as I’d like, though the original TTD did suck up a ***huge amount** of my time.
    BTW it looks awesome on a high-def big screen LCD :)

  10. noEmotive on April 6, 2010 at 6:55 pm

    high-def big screen… hmm .. great idea. I’ve got to try that!!

  11. [...] This post was mentioned on Twitter by Felix, Jan Van Hoecke. Jan Van Hoecke said: Open Transport Tycoon 1.0 has been released. http://eming.com/en/openttd-1-0-0-released. [...]

  12. uberVU - social comments on April 6, 2010 at 8:31 pm

    Social comments and analytics for this post…

    This post was mentioned on Twitter by runegri: Open Transport Tycoon Deluxe (#OpenTTD) 1.0.0 is released: http://bit.ly/8XtTfC It only took 6 years… :-)

  13. user on April 6, 2010 at 8:33 pm

    jdogg: I’m quite sure that one has been fixed as well as many other constraints due to short data types. Eg. you can have much more vehicles than before etc.

  14. Dr. Kenneth Noisewater on April 6, 2010 at 8:51 pm

    Do you still need assets from the original TTD installer, or have they been replaced yet?

    Finding the old TTD files may be tricky..

  15. Simon on April 6, 2010 at 10:10 pm

    @jdogg no money bug in openttd.

    I have this game on my windows mobile device (htc touch hd), scrolling isn’t working thou as I would like.. and all is too small to really select with fingers (maybe better in newer version, I didn’t try). http://www.esoftinteractive.com/openttd.html

  16. Admanz on April 7, 2010 at 2:54 am

    Six year to get to 1.0 , a little bit slow, aren’t we?

  17. Lotec on April 8, 2010 at 12:03 am

    Previous version were already very stable and playable.

    This game has been overlooked in general. Give this game a try. It is a lots of fun, simply awasome.

  18. mina86 on April 21, 2010 at 4:18 am

    Dr. Kenneth Noisewater, no. All you have to do is download OpenSFX and OpenGFX (I think that’s what they’re called) — refer to the README.

    Admanz, unlike proprietary software, in FOSS “stable” really means something. :) And still, as Lotec said the game was stable and playable for quite some time. I believe they released 1.0 because they got their own data files and not because of stability.

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