BlenderArt Mag Issue 26: Blender & Gaming, Now Available

March 13, 2010
By MasPoster

BlenderArt Mag Issue 26 will take a look at how Blender is used in various game production pipelines, also look at two very creative uses for Blender’s internal game engine and how those uses have helped children.

FEATURED CONTENTS

  • Articles/Tutorials on Making of Circolino
  • Going Retro with the Blender Game Engine
  • Blender in 2.5D Games
  • Making of Big Pixel
  • Making of Infinite Skies
  • Making of Pahelika Artwork
  • Making of Shootin’ Annie
  • Making of Mii School
  • & more…

The goal of the magazine is to provide quality learning content for the blender community, from the efforts of the community itself. BlenderArt Magazine is released under the Creative Commons Attribution-NoDerivs 2.5 license.

Blender is a 3D graphics application released as free software under the GNU General Public License, and the current version is Blender 2.49b (stable).

Blender can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games.

Blender is available for a number of operating systems, including Linux, Mac OS X, and Microsoft Windows. Blender’s features include advanced simulation tools such as rigid body, fluid, cloth and softbody dynamics, modifier-based modeling tools, powerful character animation tools, a node-based material and compositing system and Python for embedded scripting.

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